Friday, December 28, 2007
The Garden of Exiles
Okay... it's been a while since my last post.
I blame it on the Jolly Old Fat Man. You know how it is... feeling you need to compete with his gift-giving.... you spend the entire holiday season shopping, and stressing about shopping. I hope you had a wonderful Christmas. Despite the shopping rush, I know I did.
The last couple days, I've been working on something new.
It started when I looked from the deck of my skybox, and saw... nothing! Nothing, where Alysa's home should have been. All sorts of things passed through my mind, as to what sort of holiday tragedy could have claimed her home... perhaps a holiday fire started in the Christmas tree? It happens all the time, you know.
I looked on the map and saw a green dot below. I thought, perhaps, she was strolling through the charred remains of her tiny skybox, ashes floating down on her like dirty snowflakes. I jumped over my railing in a single bound, and floated down to the ground. There was no smoke, no ash. Alysa was not looking, teary-eyed at the burned ruins of a skybox.
No...
She was planting trees.
I asked her, surprised, where her skybox was. She said, matter-of-factly, "I deleted it, of course, to make room for the garden!"
So I started to help, a bit. Before long, we had filled her 512 parcel, and she bought the adjoining parcel - which also filled quickly. I bought a third parcel, and we joined them into group-owned land, so we could use all the prims for the garden.
It started from a small garden and it grew... it has two sides, light and cheery, and dark and dreary. Cuddle-spots are all around. There is a waterfall, a pond, a cave.... and the most comfortable hammock in all of Second Life.
Since we are both involved with Blacklist, and since this is on adjoining land in Shaitan, we decided to call it, "The Garden of Exiles."
We'll be installing teleports in Blacklist soon.
Come check out The Garden of Exiles. But please, don't feed the squirrel.
Wednesday, December 19, 2007
Catching up with old friends
I logged in yesterday, and saw my old friend Livie on radar, in Blacklist. I so rarely get to some of my old hangouts, that I sometimes forget about the friends I used to see there. Livie was out of Second Life for a while, and I've not found the time to track her down and tie her up for a chat, recently - though she's been back for a while, now! ^.~
It was nice to chat at Blacklist, for a bit... then we ported to Misp for a quick ride on some quads. It was only an hour... I'll have to work on the tying her down part, if I want more ;)
Since she hates pouncing so much, I found an alternative... which she doesn't seem to mind.
/nuzzle Livie
:D
Tuesday, December 18, 2007
Silent Noir
I just came across this new sim: Silent.
It's a "noir" sim. Done almost completely in black and white. I haven't had a chance to explore it, fully. I only had a half hour before real life took me away.
I invited Hyang to come have a look with me, knowing she likes to explore interesting places - and this place has such a unique look. Amazingly, amateur Second Life explorer that I am, I found this place before she did.
The pic above is un-retouched. It is the raw capture from Second Life, only resized. It seems eerie to wander around this sim, all in black and white.
Check it out. It's very cool.
Monday, December 17, 2007
Dirty Snowmen
Ok... it's bad enough that the snowmen of Blacklist have taken over in Shaitan, but now they've been seen cavorting with a snowman at the Palace. And from the looks of it, we may have some kind of dangerous hybrid on our hands before long.
So, watch out, citizens of Shaitan, and citizens of Digeut... there could be more cold trouble headed your way.
Friday, December 14, 2007
Snowball Fights
The city is under siege.
These snowmen... I never would have thought that the simple purchase of a weather machine for our fair city would result in this! The snowmen have become animated... and angry. They seem to be breeding, too.
And they don't like each other very much.
My advice: Stay out of the line of fire. These guys mean business!
----
This was so simple and so much fun to make. Thanks to Alysa for her help. She encouraged simplicity, and it worked.
Come check out the snowmen of Blacklist. Wear a hat and gloves, and join in the fun!
/me mrows
-Shye
Thursday, December 13, 2007
Surrounded by Snowmen!
What have I got myself into? I'm surrounded by an army of snowmen, all armed with snowballs!
Alysa and I decided the season was right for a snowball fight. But we wanted it to be different. Sure, we have snowballs available for anyone to throw at Blacklist.. but we wanted snowmen! We built an army. Ok... a small army, but of big snowmen.
These guys were fun to build... all with different faces and different poses. All we have to do now is place them about the town and make some snowballs.
You can see how we like to build. The second picture is of us building, relaxing on the couch in the Blacklist bar as we do so. Sometimes, the work doesn't go as fast that way... but it's fun!
Look for the snowball fight in Blacklist, Shaitan... coming soon.
We also have plans for the land down below the city. Keep an eye out for an announcement soon.
/me purrs
-Shye
Monday, December 10, 2007
I love cuddles!
I love cuddles.
Here you see lovable neko Alysa, me, and Sindy... relaxing at the Palace.
For a while, there were four of us. Jo made a threesome of purple kitties, with Sindy cuddling up with us all. Some Second Life glitch made Alysa's tongue stick out during the time Jo was snuggling... so I got not good pictures of the four of us. Her tongue kept getting in the way. I asked her to put it away until later... =^.~=
/me purrs
The Sewers
The sewer tunnels are complete at Blacklist. Alysa and I have moved on from construction of the tunnels, to "decorating" some of the rooms in the labyrinth.
We started with a room for the hobos. Usual hobo stuff, there... old mattresses, beds, burning barrels, etc. We then moved on to a neko cuddle room. I love the way it turned out. There is a cuddle basket for up to 6 kitties, a big, intimate, pink cuddle pillow for two, and a couple of other sexy things for the kitten in you. Lately, we moved on to a dungeon... small, dark, some Luis Royo artwork on the walls, and a complement of Deviant furniture for your deviant nature.
A word of warning: These rooms are in a maze of old, abandoned tunnels under Blacklist. The tunnel system is oriented in three dimensions. It's easy to get lost. Bring a pack with some food and water, as it may be days before you find the surface again!
Friday, December 7, 2007
Neko Shopping
Nekos are ubiquitous in Second Life. They're everywhere! Those damned kitties breed like nobody's business, and now you can't swing a dead cat without knocking over at least three of them!
So, there are so many nekos now, it's no longer special to be one. It's no more special than being human or demon. I don't know what the preferred minority in Second Life would be, at the moment. What do you become to be different?
Rather than puzzle over that, I switch between the forms I am comfortable with. Human and Neko. And occasionally drow or dragon. I was neko, consistently, for so long, that I can't stop emoting like one... and I miss my tail when it isn't attached. I've found so many interesting uses for it... =^.^=
Though nekos are a dime a dozen now, there is something nice about their numbers: There are so many places to shop for neko gear now! One of the older shops is Deviant Kitties. They just opened up a beautiful new sim... wonderful to explore (but hard to shop). They have wonderful hair at DK, some designed for nekos and some appropriate for human use.
Alysa and I went to DK to shop for hair. She made a new punky neko winter outfit, and needed hair to go with it. While wandering through the hills, we came across some snowmonsters... I ran and hid from them, rather than taking pictures! As my running came to an end, I looked to my left, and there was Rufus. Rufus was giving out freebies (little stuffed Rufuses, of course). Gotta love him for that. So Alysa and I stopped to have our picture taken with him, before scampering away on our next neko adventure... or shopping spree...
Monday, December 3, 2007
Holiday Bear
Stray Nekos
Monday, November 19, 2007
Awesome Friends, Part 3
This post continues a series about "awesome friends."
You've met Lisa... my rock, who anchors me in Second Life.
You've met Hyang, my funny and mysterious good friend, the one who seems to rile me up with all her goofiness.
Now meet Alysa.
I met Alysa with the start of Blacklist. Hyang invited her to have a look around. I saw her tinkering with a build, gave her a group membership, and invited her to build something that could be a permanent part of Blacklist.
In addition to her building, it seems that she, herself, has become a permanent part of Blacklist.
Alysa is cute and quiet and shy, until you get to know her. Once you know her, she may remain cute... but she has a sharp tongue on her, and a quick, sarcastic wit. It was quite a shock, the first time I was skewered by that sharp tongue of hers. But then, I'm perfectly willing to duel, as I can have a sarcastic side, as well.
We've collaborated on a couple of building projects, now... I've worked as a model for her clothing in her store... we decorated the city for Halloween...but the work is play with a fun person to share it with.
We've done more than work, of course... we chat, go places, explore, and have a good time.
She's quickly become an awesome friend, here.
Happy Birthday, Alysa!
Sunday, November 18, 2007
Under Construction II
There is new construction going on at Blacklist... underground.
This is more kit construction than anything, using Arcadia Asylum's awesome builds, we're installing subway and sewer tunnels. There will be a maze of underground tunnels, pipes and rooms to explore.
Tread carefully... the construction isn't finished. There could be holes that lead to... nowhere...
Friday, November 16, 2007
Windlight, revisited
I remember trying out Windlight the last time it was available, and being less than impressed. Sure, the atmospheric effects were cool, but my FPS took a dive. Most disheartening, though, was the harshness of light on an avatar's skin.
For those who spend thousands of Linden on skins and shapes, and clothes, etc... trying to look their best in Second Life, for whatever reason... the early version of Windlight was evil. There was no way for an avatar to look good, with existing skins. Everything was just harsh.
The new Windlight viewer is available. They have made many improvements to the graphical presentation... water is so real, you think you can reach out to it and touch it. Atmo is wonderful... control over the atmosphere is also nice.
I just had to go to Surfline Rezzable, strip off my clothes and go for a dip in the luscious water, under warm, blue skies.
The harshness of light on skin still needs a little work... but there is improvement.
Performance on my MacBook Pro leaves a bit to be desired, however. Low framerates, and slow rezzing were issues in my hour or so online with it. Bugs abound, it seems, as well. But, this is First Look. I imagine it will get better.
It *is* beautiful. Give it a look. Then go back to your regular viewer until its ready for prime-time.
It's been a long time...
It's been a while since my last post.
It was also, until recently, a while since I took a single day off of Second Life.
I had to travel for business. I realized, as I logged off the night before my trip, that the next few days would be my first absence from Second Life in over five months.
Five Months.
150 Days.
At least, two hours online every day for 150 days. Sometimes, as much as 12 hours.
Being away from Second Life, just for a couple of days, was liberating. I had known that immersion was taking its toll. I was taking things in my Second Life as seriously as I was taking things in my First Life. Don't get me wrong... I value my online friends... I really do. Second Life is more than a game, it is a social experience.. so you should value the people you meet there.. and you should appreciate the wonders of sharing of yourself with others from far-flung places. It truly is a wonderful "place" to be.
But there's no place like home.
A few days away, and the fog has lifted. But evil lurks in Blacklist. A Hellmouth has appeared in the city. Walk near it, and zombies spawn from it, and chase you down. They are merciless in their pursuit. The pic above shows Hyang and myself, taking a breath after a wave of attacks... standing at the ready for more. One thing we didn't anticipate, however: Zombie attacks apparently destabilize the sim. A prolonged attack can result in lag, disorientation, and, in some cases, crashing and relogging, fully armed, in a welcome area.. covered in blood.
You've been warned.
Wednesday, October 24, 2007
Good Friends
Okay... so this is actually a meeting to discuss plans for Halloween. Talking about autumn holidays requires us to take action to stay warm.... right?
Alysa, Lisa and I sit together on the couch in the Blacklist bar to talk about events for the holiday... DJ's, contests, scavenger hunts, etc. We've been busy decorating for the festivities... now it's time to start planning in earnest.
I wish my real life meetings were so casual and cozy...
Monday, October 15, 2007
Sunday, October 14, 2007
Defining Friendship, Resolving Conflict
Nearly everyone here has differing attitudes on friendship and sex in Second Life. There are as many approaches as there are people, and the boundaries can be fluid. The way one approaches these things defines the handling of friendships, relationships and intimacy. And the scale of definition is an infinite continuum, paving the way for mis-matching styles between Second Life residents.
Some people come here to explore virtual relationships. Some come to have pure sex, with no attachments. Some try to find a balance. Some have no interest in sex. Many will also move along the scale, making adjustments to their approach to find a more comfortable style.
I was recently introduced to the term "special friend" here in Second Life. Probably, most are already familiar... but I have never been one for defining myself or others so clearly, here. The first I heard of it was in recent weeks.
I've always used the term loosely. You know... you may have 75 people on your friends list, but 65 or more may be "casual" friends, who you don't interact with as much as the other 10 or so. Those 10, I've defined as "special friends", meaning, people I like to spend time with. They aren't necessarily lovers... just closer friends than the rest. It seems that some people have a very different definition of the term. I've become mindful of that, lately. Of course, the terminology and definitions can't cover the range of human emotion... that's why I've personally never bothered to define them.
So, why do I bring this up? Why is it important enough for me to write a long and rambling blog entry? I got caught in a mis-match of playing styles with a friend. The mis-match created conflict, and a lack of good communication on both parts caused that conflict to grow and fester for far too long. Our friendship was nearly killed by an inability to coordinate our expectations.
I almost let a friendship die because of a miscommunication.
Define yourself.
Some people come here to explore virtual relationships. Some come to have pure sex, with no attachments. Some try to find a balance. Some have no interest in sex. Many will also move along the scale, making adjustments to their approach to find a more comfortable style.
I was recently introduced to the term "special friend" here in Second Life. Probably, most are already familiar... but I have never been one for defining myself or others so clearly, here. The first I heard of it was in recent weeks.
I've always used the term loosely. You know... you may have 75 people on your friends list, but 65 or more may be "casual" friends, who you don't interact with as much as the other 10 or so. Those 10, I've defined as "special friends", meaning, people I like to spend time with. They aren't necessarily lovers... just closer friends than the rest. It seems that some people have a very different definition of the term. I've become mindful of that, lately. Of course, the terminology and definitions can't cover the range of human emotion... that's why I've personally never bothered to define them.
So, why do I bring this up? Why is it important enough for me to write a long and rambling blog entry? I got caught in a mis-match of playing styles with a friend. The mis-match created conflict, and a lack of good communication on both parts caused that conflict to grow and fester for far too long. Our friendship was nearly killed by an inability to coordinate our expectations.
I almost let a friendship die because of a miscommunication.
Define yourself.
Thursday, October 11, 2007
Disturbing Reflections
I had an odd night, last night.
I have many friends in Second Life. I have Blacklist. I have things I could do...
But last night, I was bored. I was feeling sorry for myself, and stressing about feeling sorry for myself. Six months ago, I'd have turned off the computer and done something else. Instead, I stayed online, sat by my virtual self, and pondered things that should be left unpondered in this virtual world. Then I went places I really didn't want to go, looking for things I didn't want to have or do, before returning to the railroad bridge in Shaitan, sitting alone, pondering again.
What is the point of a game that causes stress and angst? And why can't I recognize this coming, before it's too late?
Alysa counseled me, early in the evening, giving me much to think about. And Lisa knocked some more sense in my head, shortly before I logged off.
It's time to reflect.
I'll be back. Soon.
I have many friends in Second Life. I have Blacklist. I have things I could do...
But last night, I was bored. I was feeling sorry for myself, and stressing about feeling sorry for myself. Six months ago, I'd have turned off the computer and done something else. Instead, I stayed online, sat by my virtual self, and pondered things that should be left unpondered in this virtual world. Then I went places I really didn't want to go, looking for things I didn't want to have or do, before returning to the railroad bridge in Shaitan, sitting alone, pondering again.
What is the point of a game that causes stress and angst? And why can't I recognize this coming, before it's too late?
Alysa counseled me, early in the evening, giving me much to think about. And Lisa knocked some more sense in my head, shortly before I logged off.
It's time to reflect.
I'll be back. Soon.
Monday, October 8, 2007
Awesome Friends, Part 2
Here continues my series of posts on friends in Second Life.
I've had to wait to post about Hyang. I honestly didn't know what to write. And, I still don't. She's private and mysterious, moody and playful. Sometimes she's incredibly sexy, sometimes... not so much. She's tall, short, thin, fat, stacked or flat, human, neko, drow, dragon, rabbit, hedgehog or fuzzball... If it weren't for her tag, she could walk up to you, and you would have no idea who she is. And really, I've known her for over six months, and I still don't know who she is... ;)
With Hyang, you begin to expect the unexpected, but even so, she still manages to surprise you. That's what makes it fun to be around her. Hyang is one of the interesting people in Second Life that people gravitate to. She's one of the things in Second Life that keeps me coming back. I'm happy to count her among my friends.
Changes
If you recall, some of my earliest postings in this blog were about my treehouse. I was proud of the accomplishment, it having been the largest and most complicated thing I had built.
The treehouse is gone. The sim I lived in was auctioned, so I had to leave. I can't resurrect the tree on the Blacklist land... at least, not without taking back many of my donated prims. So, for now, the pieces of the tree reside in my inventory. Waiting.
So, I built a skybox in Blacklist. Blacklist has really been my home, anyway. And I could build a nice skybox with about 200 fewer prims than a resurrection of the tree would take. It's made of three connected cylinders on two levels, and has an Asian motif. The box has fewer than 25 prims, and I'm putting together some low-prim furniture (some built by my friend Alysa), so I can live comfortably under 150 prims.
I'm happy with my new home, and I have an awesome neighbor. Lisa is in shouting distance. I wonder if she cooks...?
Thursday, October 4, 2007
Living, Loving, Leaving, and Lost in Thoughts
In the last week, I've had three people who I'm close to come to me and say, "I need to take a break from Second Life". Two of these friends said this at the same time.. one in IMs while I was already talking to another.
I don't know how to react. I'm numb.
On one hand, I understand these thoughts. I've entertained them myself, from time to time. I would never talk anyone out of the decision to leave. It is their decision to make, and theirs alone. On the other hand, I'm selfish. These are friends who I've bonded with, shared fun times with, shared some love with. Losing them would create a dark void in my Second Life. I don't come here to see places... I come to be with friends and share good times.
In real life, we're more apt to face our demons. In Second Life, it's easy to run away. You can hide from your problems rather than face them, by simply not logging in. Running away, however, merely shifts the burden to those who are left behind... leaving them wondering...
I've tried to find balance... moderation is the key. Living your First Life to its fullest is the number one priority. But Second Life, and the bonds that are forged there, should not be so easily dismissed. The connections are real, and they are unlike anything you find in real life. They exist on an entirely non-physical level... they are sometimes ephemeral, sometimes long-lasting. But they can seem as compelling and as raw as real life.
I don't know how to react. I'm numb.
On one hand, I understand these thoughts. I've entertained them myself, from time to time. I would never talk anyone out of the decision to leave. It is their decision to make, and theirs alone. On the other hand, I'm selfish. These are friends who I've bonded with, shared fun times with, shared some love with. Losing them would create a dark void in my Second Life. I don't come here to see places... I come to be with friends and share good times.
In real life, we're more apt to face our demons. In Second Life, it's easy to run away. You can hide from your problems rather than face them, by simply not logging in. Running away, however, merely shifts the burden to those who are left behind... leaving them wondering...
I've tried to find balance... moderation is the key. Living your First Life to its fullest is the number one priority. But Second Life, and the bonds that are forged there, should not be so easily dismissed. The connections are real, and they are unlike anything you find in real life. They exist on an entirely non-physical level... they are sometimes ephemeral, sometimes long-lasting. But they can seem as compelling and as raw as real life.
Tuesday, October 2, 2007
Sillyness @ Blacklist
You've heard of cats and furrballs? Apparently, dragons have the same problem. Who'd have guessed? In the top image, Hyang is the dragon, I am the furrball (and I had *such* high expectations for myself...). Jo and Sami look on, apparently not too sure what to make of the scene.
In the second image, an old acquaintance, missing for some time, comes to visit at the Blacklist. What better way to celebrate than with a pillow fight? Don't we look *so* innocent? That's me on the left, Hyang, and Allysia.
Thursday, September 27, 2007
Here there be Dragons... Part III
The dragons seem to have made Blacklist their home. And they've invited some friends. The only empty space big enough for them is by the water tower, and that gets crowded, as well.
The four dragons spent an hour or so breathing smoke, fire and steam on eachother, flying around the city, and wandering the narrow streets of Blacklist - pouncing and nuzzling, and killing campers. Moody creatures, these dragons.
The second image is of Hyang and I, in the full adult versions of the dragon species that you saw in Part I of this series of posts. The other dragons had left the city... this just seemed like a good photo opportunity.
Tuesday, September 25, 2007
Here there be Dragons... Part II
Something strange has appeared at The Blacklist Bar... up on the roof, where so many people will be unaware... until its too late...
These two eggs appeared... giant things... then two more... I think they're dragon eggs!
Hyang and I both got lucky, and won the dragon lottery. We both ended up buying a second dragon avatar, after picking up our species of choice. Hyang chose Steam and Spirit. I chose Astral and Fire.
In the top image, you see the first two eggs. In the bottom, we've hatched, and are roaming the city, watching over our puny friend, Jo.
So, on your next visit to Blacklist, you may find one or two of four dragons, guarding the city... or... setting it ablaze...
Monday, September 24, 2007
Confused States
We all try to find our way here in Second Life. It seems, there can be struggles here, as in Real Life. The feelings that come about from these struggles are real. The friendships that you struggle to hold onto are real. And the surprising new friends that show up, out of the blue, well... they are real, too.
I see struggles of others here. Those struggles impact me... I care for people, here. It's not love... at least, not for me - not in Real Life. The thing is, life in SL moves so fast... our brains aren't made to adjust so rapidly to changing feelings. When that wall starts to crumble, and the immersion grows, you take on the persona of your avatar. You start to feel the love. And the loss. And the confusion. It takes effort to put both feet firmly in RL, and regain a footing. When you can't seem to make that effort, the help of SL friends can ground you.
You met one of my grounding influences in my previous post. There is another, recently. A special friend of the last few weeks. She's much more than a pleasant diversion. She grounds me... keeps me from floating away, lost in thoughts.
I'm grounded, now. I've identified my demons. They are chained nearby. Just out of reach.
More later.
I see struggles of others here. Those struggles impact me... I care for people, here. It's not love... at least, not for me - not in Real Life. The thing is, life in SL moves so fast... our brains aren't made to adjust so rapidly to changing feelings. When that wall starts to crumble, and the immersion grows, you take on the persona of your avatar. You start to feel the love. And the loss. And the confusion. It takes effort to put both feet firmly in RL, and regain a footing. When you can't seem to make that effort, the help of SL friends can ground you.
You met one of my grounding influences in my previous post. There is another, recently. A special friend of the last few weeks. She's much more than a pleasant diversion. She grounds me... keeps me from floating away, lost in thoughts.
I'm grounded, now. I've identified my demons. They are chained nearby. Just out of reach.
More later.
Thursday, September 20, 2007
Awesome Friends, Part 1
I've been meaning to post about some of my friends for a long time. Some of my friends here in Second Life mean a lot to me. How do you boil the essence of that meaning down into a blog post? That's why its taking so long. I was going to make one long post that talked about a half-dozen or so of my friends... but that wouldn't do any of them justice. Instead... when the mood hits me, I'll post on just one.
That's me on the left. You already know me. Move along... Lisa is on the right... Click the pic to zoom in on her hotness. :D
Lisa is the first person I "connected" with in a sincere way in Second Life. Sexy, funny and flirtatious, and caring and real. Sure, there's the fun, in-character stuff... but Lisa was there when I had a real-life crisis... not some SL drama... she was a virtual shoulder to cry on. I never expected to find that here. I found it in Lisa. I think I've been able to return the favor, in small ways.
I met Lisa way back in March. I walked into a crowded club, and "heard" this "voice" flirting with the crowd. I was taken by her outgoing personality immediately... before I even saw where the "voice" was coming from. Before I even saw her on the stage, she welcomed me warmly to the club. I stayed for a bit, chatting and flirting, as others came and went. I made it a point to go back to that club the next night. And the next. It wasn't long before we became fast friends.
Cuddling and chatting with Lisa, while the world moves on by in Second Life... the time just flies by. She grounds me, and yet I can feel high when I'm with her. She's an awesome friend.
Monday, September 17, 2007
Blacklist Opening Party
Top picture: hmmm... I can identify Sindy, Punkkitty, me, BooT, Hyang, Alysa and Bally. I can't see clearly who the others are.
Second picture: Alysa, Hyang, me and Celti. Yes, I'm the only naked one.
The day has come, finally... and it has gone.
We opened Blacklist yesterday. Kicked it off with a big party. We had enough people that we danced in the streets instead of the bar... As you can see.. as the day wore on, some of us got a little frisky and started to strip and dance on the flatbed.
For over two hours, we had people coming and going, dancing and partying, and exploring our city while solving the riddle contained in a scavenger hunt. A total of 3500 L$ was awarded to the solvers of the riddle. Lisa wrote awesome background for the hunt, Bally provided the technical gizmos needed, and I had to work on a couple of items that served as clues.
As near as I can tell, we had around 100 people wander in and out during our event. And we had 32 people here at once. The sim lagged a little, but it was tolerable. Not bad, considering all those avies were dancing on the same street corner.
So, we're open now. The first party has ended... but the partying has just begun.
Tuesday, September 11, 2007
We Interrupt This Program...
No picture for this post. No event or person to talk about. Nothing like that. I'm waxing philosophical.
Second Life is a huge social experiment. I would guess that it has not evolved as Linden Labs intended. They merely uncorked the bottle. The genie spilled out, and the world has taken on a sort of evolutionary, swarming, artificial intelligence.
The value of Second Life is in its openness. The freedom to explore - not only a virtual world, but one's self, as well. You can truly be all you can be in Second Life. There are no limitations. There are no inhibitions. Only a few liabilities. Social constraints do not apply. The rules are lax. You can be free to live dangerously... to live life on the edge. What happens in Second Life stays in Second Life. It's kinda like Vegas.
Sometimes, shit happens. You become immersed. You lose perspective. Second Life becomes real. Real life is pushed to the background... a dark blur in your periphery. Maybe because First Life sucks that week... and Second Life is more fun. It can be unhealthy. And when you start taking Second Life too seriously, your Second Life friends notice.
This Social Experiment called Second Life slaps its residents around, from time to time. Usually, it is momentary unpleasantness. Then you go on living your dual life, like nothing ever happened. Sometimes, it leaves a small scar - a reminder to watch your step in the future.
Most of the time, though, Second Life is a fascinating virtual world. You make real and lasting connections... develop attachments to virtual friends from different countries around the globe. You can work, side by side, with these distant friends - creating fantastic virtual landscapes. Global, virtual collaboration! Bringing together people with different cultural backgrounds and completely different lives to accomplish something beautiful. How cool is that?
Second Life removes political and social boundaries. It removes distance. It sets everyone in-world on equal footing. It is a fantastic socio-cultural learning experience. The "place" of others in this world matters not. It's about making connections with diverse people. This is something that, not long ago, was not possible in any meaningful way.
I yearn for this type of philosophical discussion in-world. So many people see the whole thing as a toy or a game. On the surface, it is... but the power of diversity is at hand. Don't let it pass you by. Interact. Talk sociology. Talk culture. Philosophize. There is a world of knowledge at your fingertips. Give a little, and take a little.
Linden Labs must tread carefully with their creation. Their genie has escaped and evolved. The social experiment is in the wild. It cannot be stopped. The genie can't be put back in the bottle and the bottle cannot be capped. Nor should it be.
Second Life is a huge social experiment. I would guess that it has not evolved as Linden Labs intended. They merely uncorked the bottle. The genie spilled out, and the world has taken on a sort of evolutionary, swarming, artificial intelligence.
The value of Second Life is in its openness. The freedom to explore - not only a virtual world, but one's self, as well. You can truly be all you can be in Second Life. There are no limitations. There are no inhibitions. Only a few liabilities. Social constraints do not apply. The rules are lax. You can be free to live dangerously... to live life on the edge. What happens in Second Life stays in Second Life. It's kinda like Vegas.
Sometimes, shit happens. You become immersed. You lose perspective. Second Life becomes real. Real life is pushed to the background... a dark blur in your periphery. Maybe because First Life sucks that week... and Second Life is more fun. It can be unhealthy. And when you start taking Second Life too seriously, your Second Life friends notice.
This Social Experiment called Second Life slaps its residents around, from time to time. Usually, it is momentary unpleasantness. Then you go on living your dual life, like nothing ever happened. Sometimes, it leaves a small scar - a reminder to watch your step in the future.
Most of the time, though, Second Life is a fascinating virtual world. You make real and lasting connections... develop attachments to virtual friends from different countries around the globe. You can work, side by side, with these distant friends - creating fantastic virtual landscapes. Global, virtual collaboration! Bringing together people with different cultural backgrounds and completely different lives to accomplish something beautiful. How cool is that?
Second Life removes political and social boundaries. It removes distance. It sets everyone in-world on equal footing. It is a fantastic socio-cultural learning experience. The "place" of others in this world matters not. It's about making connections with diverse people. This is something that, not long ago, was not possible in any meaningful way.
I yearn for this type of philosophical discussion in-world. So many people see the whole thing as a toy or a game. On the surface, it is... but the power of diversity is at hand. Don't let it pass you by. Interact. Talk sociology. Talk culture. Philosophize. There is a world of knowledge at your fingertips. Give a little, and take a little.
Linden Labs must tread carefully with their creation. Their genie has escaped and evolved. The social experiment is in the wild. It cannot be stopped. The genie can't be put back in the bottle and the bottle cannot be capped. Nor should it be.
Ninjas, Nekos and Catwalks
I've been a neko in Second Life for quite some time... but I do like to change things up a little. I've been looking for a good ninja outfit for a while. Seems if I can't be a neko, ninja might be the next best thing, no? Or.. maybe... neko ninja!
Anyway, my new friend Alysa took me gun shopping (see her Lost in Thoughts blog posting on that ;p), and then took me shopping for Ninja stuff! I know, ninjas and guns... not a great mix... but I believe in being prepared!
Whether its the neko in me, or the ninja.. I'm not sure.. but I kinda liked the idea when someone installed catwalks in the new Blacklist. Gives me places to creep around. We needed to make some adjustments to the initial layout, to minimize the impact on the city... but its very cool.
So, next time you're in Blacklist... beware! You could be being stalked from above. Nekos and Ninjas in Blacklist.. Oh My!
-Shye
Monday, September 10, 2007
Here there be Dragons...
Big Feet
Tuesday, September 4, 2007
New Projects, New Friends, and Paradigm Shifts
The Blacklist is a bar that has existed in Second Life, in some form or another, for quite a while. Its last incarnation expired in July, when the old Dark City evaporated from Deviant. I never went to the bar in its heyday, only in it's waning moments. But, I hear, it was quite the hangout.
Three of my best friends and I decided to bring the club back, and rebuild a city around it. This is not a recreation of the original Blacklist. It is not a replication of the original Dark City. The build is our own...
It started with Hyang... who had the crazy idea to bring it back. Hyang mentioned this idea to me back in July... said we needed to talk to Bally... one of the builders and owners of the original Blacklist. Hyang was talking about the bar... not the city.
I mentioned the idea to Bally the next time I saw her. She started talking about building a city, building attractions, vendor spots, etc... and how the original Dark City grew from a tiny spot on the map to most of a sim...
Never did I imagine, in August, that Hyang, Bally, Lisa (another dear friend with connections to the original Blacklist) and I would embark on an adventure to build a new bar... and build a city around it.
With about $500 USD between us, we purchased a 16k parcel of land in Shaitan, bought a few building supplies, bought another 1k of land to bank its prims, and kept some money on account to pay tier fees until the city is self-sufficient.
Hyang and Lisa didn't want to build... they just wanted the excitement of something new. Bally and I got excited about the build... and expected a build time of 6 - 8 weeks.
We set to building on August 23... Bally and I, with Hyang looking on. We had a surprise visit from Darkchylde, the original builder of Dark City, who left SL some time ago, as we were laying the first prims.
Then I talked to my roomie, Hirundo. She's relatively new to building, like me... we do okay, given time. Then Viola came on board. Then I convinced Nedreck to join in... then Selena and Alysa. Ned contributed some Lindens, then Jo bought some land... the build progressed for 10 days, by which time all of the major structures were complete, most of the secondary structures were well on their way, and a process of optimizing the prims began in earnest.
I still can't believe what we've done in less than two weeks. The Blacklist, except for a few details, is complete. The city is 90% finished. Only detail work and prim shaving remains. And signing up some vendors. And holding a gigantic party...
Along the way, I've met some new friends... Viola, who I sorta knew before.. but not really... Selena, who seems to have a knack for building that she didn't really tell me about when I asked her to join us... Alysa, who has an adorable sense of humor and good building sense, as well... All new friends in an all new place.
Each of us brings something to the project... whether it be money, ideas, skills, or management ability. Only a few of us knew each other well at the start, yet we worked harmoniously. Each of us has friends who have visited. Those friends have brought friends. The old Blacklist group members are finding us... checking us out... our traffic is good, and we haven't even announced ourselves to the grid.
We have the Blacklist bar. We have a working cinema. We have a macabre doll factory... a liquor store, a chinese restaurant, a hobo village, a hotel, a working basketball court, and shops which echo in their emptiness (until we fill them).
I find that I'm happy in Second Life, again. I was in a rut. I would log in, not wanting to go back to the same old haunts. Don't get me wrong... I've met some good people at those places. And I still go back to them. But I have something else now. Something new and fresh. With new faces as well as old friends.
It's a paradigm shift. Once, I went to other people's places, and accepted a world as they wanted it to be. Now, I have a place where I can influence not only the game... but the playing field and the rules, as well. It's not a God thing, because I am but one member of a team. But this team has created a world, defined its shape and purpose, and made something good and exciting.
Welcome to the new Blacklist, Shaitan. Opening for business, sometime this month... (but stop in any time you like).
Sunday, August 26, 2007
Under Construction
Before, I mentioned thinking of "bigger things". What's bigger than a 105m tall treehouse? Well... a few friends and I have gotten together and invested. We're opening a new club... or... a new version of an old club. But it's more than that. We're building a city around it.
Of course, we need to take breaks from building, every so often... what better way than to dance on the bar with a few friends...
It's coming back...
The Blacklist
Stay Tuned.
Tuesday, August 21, 2007
Added Links II
Saturday, August 18, 2007
Added Links
Wednesday, August 15, 2007
The Treehouse
In my first post, I spoke of "redefining" who you are in Second Life. I think all residents do this, at some point. You get in a rut... do the same things... go the same places.
You get bored.
One solution is to get out and explore... find new places.
Another is to make a place of your own.
This is my place. Building it consumed me for a week. Like most projects, it will never be done. It will evolve.
My treehouse @ Fieldore
Illuminated by Straylight
Straylight is, without a doubt, one of the most beautiful builds I've seen in Second Life. Beautiful sculpted trees and water, a well designed landscape... but most of all... the natural feel to the light. The atmosphere lives and breathes here.
As a bonus, you can buy the sculpted trees and water for your own land.
Check it out. Search for Straylight on your map.
Friday, August 10, 2007
This Second Life thing...
Shye Kidd... Wandering Neko
If you had asked me before I got hooked on Second Life, what the attraction might be, I would have answered, "pfft.." Or something like that. But having been laid up with an illness for a couple of months, not able to do much out of home until the last month or so, I've gone from "pfft.." to "hmmmmm..." Second life is a pretty cool place, despite the lag, the grid instabilities, etc. The most interesting thing is... it is what you make of it. Getting bored in Second Life? Look around. Explore. Relate. Build. When you're tired of what you are - redefine. Try that in real life...
That's about as "personal" as these posts will become. Everything else will be in the context of Second Life resident, Shye Kidd. Maybe a story of her 105 meter tall treehouse.
Maybe a story of bigger things.
Who knows?
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